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GameStar 2004 May
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INI File
|
2003-09-30
|
1KB
|
60 lines
[preset00]
fGammaAdj=2
fDecay=0.98
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4
fWaveScale=1.691672
fWaveSmoothing=0.5
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=3.138
fZoomExponent=1
fShader=0
zoom=1.0003
rot=0
cx=0.5
cy=0.11
dx=0
dy=-0.001
warp=0.0243
sx=1.001992
sy=1.004987
wave_r=0
wave_g=0.57
wave_b=1
wave_x=0.65
wave_y=0.5
per_frame_1=wave_r = wave_r + 0.250*( 0.60*sin(10.937*time) + 0.40*sin(1.470*time) );
per_frame_2=wave_g = wave_g + 0.300*( 0.60*sin(11.344*time) + 0.40*sin(1.041*time) );
per_frame_3=wave_b = wave_b + 0.250*( 0.60*sin(21.251*time) + 0.40*sin(1.355*time) );
per_frame_4=rot = rot + 0.004*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=decay = decay - 0.01*equal(frame%6,0);
per_pixel_1=du = (x-cx)*2;
per_pixel_2=dv = (y-cy)*2;
per_pixel_3=q = 0.01*pow(du*du+dv*dv,1.5);
per_pixel_4=dx = q*du;
per_pixel_5=dy = q*dv;
per_pixel_6=
fRating=4